![]() Now, I'm not saying he is OP yet, but it remind me of the whole Junkrat vs Pharah thing. The fireballs pierce multiple enemies, put them on fire and has a very generous hitbox. After dispatching the one enemy, maybe two, the Soldier needs to stop and reload, and he reloads one rocket at time with that sweet, sweet long animation. Team Fortress is a team game so it's common to be fighting multiples, or several people in a row. In a solo 1 vs 1 situation, I'd put my money on the Soldier who has more damage and more health, this said. A direct hit from a rocket does 90 damage (can be less or more depending of the distance) and you have 4 rockets loaded plus 20 loaded, 24 total. Now, some people say it's not OP if you compare it with the rocket launcher so let me give you some numbers. ![]() how little I know.ĭragon's Fury have 40 "bullets" and never need to reload. when playing Heavy and facing the never ending torrent of fireballs I though such strong weapon would have limited ammo and long reload times. ![]()
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